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Translucency is a characteristic of many materials, both natural and man made. From leaves and murky water to wax, sandblasted glass or skin, many objects that may be opaque will still absorb light into the surface. Subsurface Scattering is a rendering technique that allows for the simulation of translucency in Mental Ray. This lecture introduces the misss Fast Simple material and gives an in-depth demonstration of how to set-up and work with the shader.


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http://rapidshare.com/files/152250751/surface_scattering.part1.rar
http://rapidshare.com/files/152251774/surface_scattering.part2.rar
http://rapidshare.com/files/152253911/surface_scattering.part3.rar
http://rapidshare.com/files/152255029/surface_scattering.part4.rar
http://rapidshare.com/files/152256197/surface_scattering.part5.rar
http://rapidshare.com/files/152252815/surface_scattering.part6.rar
http://rapidshare.com/files/152249595/surface_scattering.part7.rar

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