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Aaron Sims Tethered Islands Series | 2,9 G | RS


Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure, Aaron develops the character from scratch.

He then demonstrates how to skin the ZSpheres … and add details, color and lighting. In XSI, Aaron discusses the basics of rigging, weighting, and animating the imported creature from ZBrush. Finally he covers how to pose, light, and render the creature in an XSI scene.

About 6 hours of lecture


Download Links:
Download from Rapidshare
http://rapidshare.com/files/155665364/GBCUZ.part01.rar.html
http://rapidshare.com/files/155665546/GBCUZ.part02.rar.html
http://rapidshare.com/files/155666476/GBCUZ.part03.rar.html
http://rapidshare.com/files/155671554/GBCUZ.part04.rar.html
http://rapidshare.com/files/155671646/GBCUZ.part05.rar.html
http://rapidshare.com/files/155672516/GBCUZ.part06.rar.html
http://rapidshare.com/files/155677616/GBCUZ.part07.rar.html
http://rapidshare.com/files/155677703/GBCUZ.part08.rar.html
http://rapidshare.com/files/155678685/GBCUZ.part09.rar.html
http://rapidshare.com/files/155683209/GBCUZ.part10.rar.html
http://rapidshare.com/files/155683206/GBCUZ.part11.rar.html
http://rapidshare.com/files/155684097/GBCUZ.part12.rar.html
http://rapidshare.com/files/155688496/GBCUZ.part13.rar.html
http://rapidshare.com/files/155688497/GBCUZ.part14.rar.html
http://rapidshare.com/files/155689631/GBCUZ.part15.rar.html
http://rapidshare.com/files/155665312/GBCUZ.part16.rar.html

Source: http://www.thegnomonworkshop.com/dvds/asi04.html

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Aaron Sims Tethered Islands Series | 2,2 G | RS |


In this new series from Aaron Sims, he reveals his process for building the 3D world of his project Tethered Islands. In this lecture, Aaron demonstrates his techniques for sculpting character textures using ZBrush.

Aaron shows the basics of using sculpting tools, and covers how to use alpha textures for applying detail to a character. This DVD contains a library of over 150 pre-made alpha textures which are available for your own projects. Aaron also illustrates how to make your own custom alphas using Adobe Photoshop.

3 hours of lecture.
150 Alphas for Bumpy, Leathery and Scaly skin.


Download Links:
Download from Rapidshare
http://rapidshare.com/files/155651148/DSZAL-WGT.part01.rar.html
http://rapidshare.com/files/155652545/DSZAL-WGT.part02.rar.html
http://rapidshare.com/files/155658733/DSZAL-WGT.part03.rar.html
http://rapidshare.com/files/155658807/DSZAL-WGT.part04.rar.html
http://rapidshare.com/files/155659711/DSZAL-WGT.part05.rar.html
http://rapidshare.com/files/155637397/DSZAL-WGT.part06.rar.html
http://rapidshare.com/files/155637393/DSZAL-WGT.part07.rar.html
http://rapidshare.com/files/155637398/DSZAL-WGT.part08.rar.html
http://rapidshare.com/files/155645339/DSZAL-WGT.part09.rar.html
http://rapidshare.com/files/155645401/DSZAL-WGT.part10.rar.html
http://rapidshare.com/files/155651343/DSZAL-WGT.part11.rar.html
http://rapidshare.com/files/155651375/DSZAL-WGT.part12.rar.html

Source: http://thegnomonworkshop.com/dvds/asi03.html




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In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop� and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.

About 2 1/2 hours of lecture.

Product Code: LPI03


http://rapidshare.com/files/154303798/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part01.rar
http://rapidshare.com/files/154304203/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part02.rar
http://rapidshare.com/files/154303825/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part03.rar
http://rapidshare.com/files/154303943/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part04.rar
http://rapidshare.com/files/154303844/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part05.rar
http://rapidshare.com/files/154304156/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part06.rar
http://rapidshare.com/files/154303887/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part07.rar
http://rapidshare.com/files/154304081/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part08.rar
http://rapidshare.com/files/154303852/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part09.rar
http://rapidshare.com/files/154303979/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part10.rar
http://rapidshare.com/files/154305283/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part11.rar
http://rapidshare.com/files/154305835/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part12.rar
http://rapidshare.com/files/154305356/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part13.rar
http://rapidshare.com/files/154305935/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part14.rar
http://rapidshare.com/files/154305141/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part15.rar
http://rapidshare.com/files/154305908/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part16.rar
http://rapidshare.com/files/154305117/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part17.rar
http://rapidshare.com/files/154305705/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part18.rar
http://rapidshare.com/files/154305395/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part19.rar
http://rapidshare.com/files/154305856/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part20.rar
http://rapidshare.com/files/154305289/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part21.rar
http://rapidshare.com/files/154305677/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part22.rar
http://rapidshare.com/files/154305221/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part23.rar
http://rapidshare.com/files/154305920/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part24.rar
http://rapidshare.com/files/154305377/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part25.rar
http://rapidshare.com/files/154305722/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part26.rar
http://rapidshare.com/files/154305228/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part27.rar
http://rapidshare.com/files/154305768/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part28.rar
http://rapidshare.com/files/154305379/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part29.rar
http://rapidshare.com/files/154305846/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part30.rar
http://rapidshare.com/files/154306970/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part31.rar
http://rapidshare.com/files/154306557/09-Gno-Work-Ch-Tex-Ren-for-P-gfxtoday.part32.rar

password :gfxtoday

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In this DVD, Laurent shares his techniques for detailing and refining the model he started in Creature Modeling for Production. Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design. He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush. He also shows how to create alpha maps in Photoshop� and use them in ZBrush to easily add surface details such as veins, bumps and other skin textures. Finally, Laurent shows how to export normal maps from ZBrush using the ZMapper plug-in and how to use the normal maps and cavity maps in Max for a sample render with Brazil.

2 1/2 hours of lecture.

Product Code: LPI02


http://rapidshare.com/files/154301886/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part01.rar
http://rapidshare.com/files/154301470/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part02.rar
http://rapidshare.com/files/154301883/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part03.rar
http://rapidshare.com/files/154301593/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part04.rar
http://rapidshare.com/files/154301769/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part05.rar
http://rapidshare.com/files/154301560/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part06.rar
http://rapidshare.com/files/154301755/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part07.rar
http://rapidshare.com/files/154301295/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part08.rar
http://rapidshare.com/files/154301831/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part09.rar
http://rapidshare.com/files/154301413/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part10.rar
http://rapidshare.com/files/154302017/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part11.rar
http://rapidshare.com/files/154302296/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part12.rar
http://rapidshare.com/files/154301942/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part13.rar
http://rapidshare.com/files/154302386/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part14.rar
http://rapidshare.com/files/154302090/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part15.rar
http://rapidshare.com/files/154302216/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part16.rar
http://rapidshare.com/files/154301887/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part17.rar
http://rapidshare.com/files/154302248/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part18.rar
http://rapidshare.com/files/154302073/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part19.rar
http://rapidshare.com/files/154301556/08-Gno-Work-Crea-Detai-for-P-gfxtoday.part20.rar

password :gfxtoday

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In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 34 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors.

3 hours of lecture.

Product Code: LPI01


http://rapidshare.com/files/154300173/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part01.rar
http://rapidshare.com/files/154299641/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part02.rar
http://rapidshare.com/files/154299715/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part03.rar
http://rapidshare.com/files/154299644/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part04.rar
http://rapidshare.com/files/154299691/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part05.rar
http://rapidshare.com/files/154299168/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part06.rar
http://rapidshare.com/files/154299781/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part07.rar
http://rapidshare.com/files/154299982/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part08.rar
http://rapidshare.com/files/154300163/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part09.rar
http://rapidshare.com/files/154300014/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part10.rar
http://rapidshare.com/files/154299804/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part11.rar
http://rapidshare.com/files/154299510/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part12.rar
http://rapidshare.com/files/154299891/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part13.rar
http://rapidshare.com/files/154299760/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part14.rar
http://rapidshare.com/files/154299805/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part15.rar
http://rapidshare.com/files/154300253/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part16.rar
http://rapidshare.com/files/154300292/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part17.rar
http://rapidshare.com/files/154299993/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part18.rar
http://rapidshare.com/files/154300425/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part19.rar
http://rapidshare.com/files/154300278/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part20.rar
http://rapidshare.com/files/154300281/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part21.rar
http://rapidshare.com/files/154300029/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part22.rar
http://rapidshare.com/files/154300514/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part23.rar
http://rapidshare.com/files/154300118/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part24.rar
http://rapidshare.com/files/154300319/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part25.rar
http://rapidshare.com/files/154300156/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part26.rar
http://rapidshare.com/files/154300656/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part27.rar
http://rapidshare.com/files/154300301/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part28.rar
http://rapidshare.com/files/154300604/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part29.rar
http://rapidshare.com/files/154300710/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part30.rar
http://rapidshare.com/files/154300179/07-Gno-Work-Crea-Mod-for-P-gfxtoday.part31.rar

password :gfxtoday

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Learn everything you need to begin using images as background reference inside of ZBrush now.

This tutorial explains how to use image planes as SubTools as well as directly from the canvas.


Download Links:

Download from Rapidshare
or
Download from Depositfiles

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| Arm Upgrade ZBrush Project with Meats Meier | 2,4 G | RS |

This two-disc set follows ZBrush master Meats Meier through the process of creating his “Arm Upgrade” illustration, from concept to final print.

Designed for the artist familiar with ZBrush and its tools, this lecture provides a rare glimpse into the workflow and techniques of this accomplished artist. As Meats creates his detailed imagery, he explains his wire style and the process of using materials, layers and easy light setups. This lecture demonstrates the ease and advantages of using ZBrush's 2.5D environment to create complex high-resolution imagery.

Over 5 hours of lecture.

Disc One
01: Zspheres
02: Main Modeling Part 1
03: Main Modeling Part 2
04: Wire style
05: Layers
06: Skinny Arm
07: Head Creation
08: Details
09: Extra Arm Part


Disc Two
01: Face Material
02: Humasset
03: Background Humasset
04: More Adjustments
05: Eyebrows
06: Little Guy
07: Clouds
08: Background
09: Render and Tweaks


Download from Rapidshare

Download Links:
Disc One
http://rapidshare.com/files/151767787/TGW-ZfI1.part01.rar.html
http://rapidshare.com/files/151770367/TGW-ZfI1.part02.rar.html
http://rapidshare.com/files/151773961/TGW-ZfI1.part03.rar.html
http://rapidshare.com/files/151775802/TGW-ZfI1.part04.rar.html
http://rapidshare.com/files/151778536/TGW-ZfI1.part05.rar.html
http://rapidshare.com/files/151780380/TGW-ZfI1.part06.rar.html
http://rapidshare.com/files/151781437/TGW-ZfI1.part07.rar.html
http://rapidshare.com/files/151782966/TGW-ZfI1.part08.rar.html
http://rapidshare.com/files/151785752/TGW-ZfI1.part09.rar.html
http://rapidshare.com/files/151787159/TGW-ZfI1.part10.rar.html
http://rapidshare.com/files/151788462/TGW-ZfI1.part11.rar.html
http://rapidshare.com/files/151791199/TGW-ZfI1.part12.rar.html
http://rapidshare.com/files/151792526/TGW-ZfI1.part13.rar.html
http://rapidshare.com/files/151793826/TGW-ZfI1.part14.rar.html
http://rapidshare.com/files/151767778/TGW-ZfI1.part15.rar.html

Disc Two
http://rapidshare.com/files/151797547/TGW-ZfI2.part01.rar.html
http://rapidshare.com/files/151799173/TGW-ZfI2.part02.rar.html
http://rapidshare.com/files/151799960/TGW-ZfI2.part03.rar.html
http://rapidshare.com/files/151803273/TGW-ZfI2.part04.rar.html
http://rapidshare.com/files/151804888/TGW-ZfI2.part05.rar.html
http://rapidshare.com/files/151805411/TGW-ZfI2.part06.rar.html
http://rapidshare.com/files/151808684/TGW-ZfI2.part07.rar.html
http://rapidshare.com/files/151810321/TGW-ZfI2.part08.rar.html
http://rapidshare.com/files/151810621/TGW-ZfI2.part09.rar.html
http://rapidshare.com/files/151796529/TGW-ZfI2.part10.rar.html

Source: http://www.thegnomonworkshop.com/dvds/mme03.html

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Zack Petroc's Art Directing Series continues with The Digital Maquette, Volume 2, in which he outlines the creation of the Froad Rider, the costume and peripheral accessories using ZBrush. Watch as Zack develops the character from a low-resolution organized mesh for the head, and box meshes for the costume and accessories.

After posing the character using ZBrush's new Transpose tools he documents the process for outputting the character as a 3D print with Gentle Giant Studios. Zack presents the workflow with the artist in mind, highlighting specific tools and techniques and focusing on how they add to the creative freedom of the design process. He also discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as design sculptors.

3 hours of lecture.


Download Links:
Download from Rapidshare
http://rapidshare.com/files/70591117/w3d-gdm2_00_02.rar (contains two necessary part #00 and #02.)
http://rapidshare.com/files/69809885/w3d-gdm2.r01
http://rapidshare.com/files/69810498/w3d-gdm2.r03
http://rapidshare.com/files/69810839/w3d-gdm2.r04
http://rapidshare.com/files/69811149/w3d-gdm2.r05
http://rapidshare.com/files/69811468/w3d-gdm2.r06
http://rapidshare.com/files/69811850/w3d-gdm2.r07
http://rapidshare.com/files/69812171/w3d-gdm2.r08
http://rapidshare.com/files/69812507/w3d-gdm2.r09
http://rapidshare.com/files/69812832/w3d-gdm2.r10
http://rapidshare.com/files/69813157/w3d-gdm2.r11
http://rapidshare.com/files/69813617/w3d-gdm2.r12
http://rapidshare.com/files/69813989/w3d-gdm2.r13
http://rapidshare.com/files/69814452/w3d-gdm2.r14
http://rapidshare.com/files/69814906/w3d-gdm2.r15
http://rapidshare.com/files/69815242/w3d-gdm2.r16
http://rapidshare.com/files/69815559/w3d-gdm2.r17
http://rapidshare.com/files/69815932/w3d-gdm2.r18
http://rapidshare.com/files/69816274/w3d-gdm2.r19
http://rapidshare.com/files/69816665/w3d-gdm2.r20
http://rapidshare.com/files/69817026/w3d-gdm2.r21
http://rapidshare.com/files/69817364/w3d-gdm2.r22
http://rapidshare.com/files/69817738/w3d-gdm2.r23
http://rapidshare.com/files/69818101/w3d-gdm2.r24
http://rapidshare.com/files/69818448/w3d-gdm2.r25
http://rapidshare.com/files/69818798/w3d-gdm2.r26
http://rapidshare.com/files/69819157/w3d-gdm2.r27
http://rapidshare.com/files/69819582/w3d-gdm2.r28
http://rapidshare.com/files/69819923/w3d-gdm2.r29
http://rapidshare.com/files/69820283/w3d-gdm2.r30
http://rapidshare.com/files/69820618/w3d-gdm2.r31
http://rapidshare.com/files/69821017/w3d-gdm2.r32
http://rapidshare.com/files/69821352/w3d-gdm2.r33
http://rapidshare.com/files/69821714/w3d-gdm2.r34
http://rapidshare.com/files/69822114/w3d-gdm2.r35
http://rapidshare.com/files/69822468/w3d-gdm2.r36
http://rapidshare.com/files/69822786/w3d-gdm2.r37
http://rapidshare.com/files/69823211/w3d-gdm2.r38
http://rapidshare.com/files/69823696/w3d-gdm2.r39
http://rapidshare.com/files/69824093/w3d-gdm2.r40
http://rapidshare.com/files/69824463/w3d-gdm2.r41
http://rapidshare.com/files/69824876/w3d-gdm2.r42
http://rapidshare.com/files/69825288/w3d-gdm2.r43
http://rapidshare.com/files/69825738/w3d-gdm2.r44
http://rapidshare.com/files/69826302/w3d-gdm2.rar
http://rapidshare.com/files/69826320/w3d-gdm2.sfv

Source: http://www.thegnomonworkshop.com/dvds/zpe03.html


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Gnomonology - Designing With Digital Clay: Details | 200 Mb | RS

In this tutorials, Cesar Dacol Jr. gives us a master class on how to sculpt realistic skin details such as wrinkles, warts and skin bunching by hand. As a veteran of the visual effects industry,

Cesar passes along techniques used by make-up effects artists for decades. Using Layers, Morph Targets and ZBrush's sculpting brushes he uses a complete sculpting workflow for designing details in a traditional sculpting workflow with all the advantages of digital clay.


Download Links:
Download from Rapidshare
http://rapidshare.com/files/117851443/GMDDCD.part1.rar.html
http://rapidshare.com/files/117855675/GMDDCD.part2.rar.html
http://rapidshare.com/files/117855671/GMDDCD.part3.rar.html

Source: https://gnomonology.com/tutorial/258


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2D/3D Production Pipeline with Sebastien Larroude| 1,4 G | RS


In this DVD, Sebastien Larroude demonstrates the techniques that he uses to create environments for the video game and entertainment industries, using Adobe Photoshop, Pixologic ZBrush, Autodesk Maya and EyeOn Fusion.

Beginning with black and white sketches, Sebastien leads you through the creation of a polished concept/CG matte painting. He specifically reveals the entire pipeline to create a full CG Sci-Fi urban environment from speedpainting to mood lighting, architecture design, textures and shaders, brush creation, modeling, sculpting and compositing while discussing useful professional tips. Follow his original methodology and personal approach for using the most popular software in the industry.

135 Minutes of Lecture.


Download Links:
Download from Rapidshare
http://rapidshare.com/files/154018032/TGW-FStMP.part01.rar.html
http://rapidshare.com/files/154030161/TGW-FStMP.part02.rar.html
http://rapidshare.com/files/154030159/TGW-FStMP.part03.rar.html
http://rapidshare.com/files/154039900/TGW-FStMP.part04.rar.html
http://rapidshare.com/files/154040660/TGW-FStMP.part05.rar.html
http://rapidshare.com/files/154041295/TGW-FStMP.part06.rar.html
http://rapidshare.com/files/154030156/TGW-FStMP.part07.rar.html

Source: http://www.thegnomonworkshop.com/dvds/sla01.html

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